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AI Insights · Timothy · July 2022

Top 5 Gacha Games on Android in Australia: Q2 2022 Performance

Discover the performance trends of the top 5 Gacha games on Android in Australia during Q2 2022, including weekly downloads, revenue, and active users.

Top 5 Gacha Games on Android in Australia: Q2 2022 Performance

The second quarter of 2022 saw notable trends in the performance of the top 5 Gacha games on the Android platform in Australia. Data from Sensor Tower reveals insights into weekly downloads, revenue, and active user metrics for MapleStory M - Fantasy MMORPG, RAID: Shadow Legends, Genshin Impact, Rise of Kingdoms: Lost Crusade, and Top War: Battle Game.

MapleStory M - Fantasy MMORPG from NEXON Company saw a significant increase in weekly revenue, peaking at around $231K in the week of June 20. Weekly downloads also rose sharply towards the end of the quarter, reaching 505 in the same week. Active users increased from 681 in late March to over 1.1K by the end of June, indicating growing engagement.

RAID: Shadow Legends by Plarium Global Ltd maintained steady weekly revenue, with a peak of nearly $66K in late April. Downloads remained fairly consistent, averaging around 1.4K per week. Active users showed slight fluctuations, starting at 9.8K in late March and ending at roughly 9K by the end of June.

Genshin Impact from COGNOSPHERE PTE. LTD. experienced a peak in weekly revenue of approximately $112K at the start of the quarter, followed by a decline and subsequent recovery to about $57K in mid-June. Downloads were stable, averaging around 1K per week, while active users showed a gradual decline from 29.4K in late March to 27.2K by the end of June.

LilithGames' Rise of Kingdoms: Lost Crusade saw its weekly revenue peak at $64K in late May. Weekly downloads exhibited a declining trend, dropping from over 1K in late March to just over 500 by the end of June. Active users also decreased, starting at 4K and ending at around 2.9K.

Top War: Battle Game by RiverGame experienced a peak weekly revenue of approximately $54K in late March, with a steady decline to about $35K by the end of June. Weekly downloads showed variability, ranging from 695 to 1.6K, and active users declined from 5K in late March to 3.8K by the end of June.

These trends provide valuable insights into the performance of Gacha games in Australia. For more detailed data and analysis, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2022